.:| ISSUE TWENTY TWO |:.

EDITORS' NOTE

LETISIA CRUZ &

HEATHER LANG

 

 

This winter, worldbuilding surrounds us. For example, it’s difficult to escape the magnitude of Star Wars. Last week while holiday shopping, Editor Heather Lang discovered that she couldn’t walk through the toy section of Target without being greeted by an animatronic R2-D2. Of course, the vast number of Star Wars characters, and their stories that fans have come to love, never could have been born outside of George Lucas’ carefully constructed world. The plots, for example, rely on a number of rules of magic, assumptions regarding cultural norms, laws of physics governing interstellar travel, and more, all of which were constructed specifically for the Star Wars characters and their epic adventures.

 

Clearly, worldbuilding moves beyond the construction of setting. We must consider the following and their influences on our characters: economics, politics, society, technology, fashion, history, and much more.

 

How is this relevant to daily life? Recently, one of our friends – It wasn’t us! We promise? – was cleaning out her bookshelves when she came across her old Generic Universal Role Playing System books. We were most intrigued by the book on cyberpunk gaming for reasons that Lloyd Blankenship explains well:

 

Roleplaying in a cyberpunk environment can be very different from traditional genres such as fantasy or superheroics. Cyberpunk, more than any other genre, tries to accurately reflect “real-world” human nature. Traditional ideas such as party loyalty may be questioned or tested. Betrayal and deceit are common in the real world – just read any issue of the Wall Street Journal – so why should they be less so in the game?

 

Poet Robert Lunday writes, “I was pretending / to be God // somewhere above.” From Christmas cookie baking to writing poetry, humans are constant creators within their daily lives. This reminds us that the infinitely small is also infinitely big. Earth is a massive planet but also a speck of dust. Star Wars is both paramount and insignificant. (Don’t hate, we’re merely stating facts.) This dual nature of existence accounts for all possibilities.

 

Welcome to ISSUE 22 of Petite Hound Press, our final issue of 2015. We hope you have enjoyed our year in issues, and we invite you to visit our archives and check out our { YEAR ONE LOOKBOOK }. See you in 2016!

 

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POET Robert Lunday was born in 1958. The author of Mad Flights (Ashland Poetry Press, 2002), he has been a Stegner fellow and a Provincetown Fine Arts Work Center fellow. He teaches at Houston Community College and lives on a small horse farm in central Texas.

ARTIST Wouter from >> PRINTMENEER << designs and creates cookie cutters in Rotterdam, the Netherlands. He creates some of the most original cookie cutters available using 3D printers which he has designed and built himself.

 

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Editors' Note References:


Blackenship, L. (1990.) GURPS Cyberpunk: High-tech low-life roleplaying sourcebook. U.S.A.: Steve Jackson Games. 

Egarim. (2013.) The Relative and the Absolute: The nature of duality explained. Retrieved from http://highexistence.com/the-nature-of-duality/

 

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